the troll king

My first time working with Twine, I decided to adapt one of my plays, The Troll King, which follows the story of Zachary and Hope, two high school students and gamers who become rivals in the digital world. It felt like the right project to start with, as the play tries to incorporate game elements into its storytelling.

Something I learned: this demo takes place in a part of the story that takes maybe four or five pages in the play script. When I broke down this moment into branching choices and saw it as an opportunity for player exploration instead of audience viewing, I found so much to mine in just being in Zachary’s room, learning about him through player action. I even found a voice for the narration that comes from the negative self-talk of Zachary’s depressed teenage mind.

While I have always wanted to write for video games, this experience taught me that it was something that really excited me and brought out new ideas I would not have otherwise.

I will note that many choices lead to similar outcomes, and that is a deliberate choice I made to represent Zachary’s feeling of being trapped and oppressed by forces beyond his control. However, I did play around with how to trim branches based on your actions (i.e. options for looking around your room disappearing after you’ve exhausted them).